LEARNING AND DEVELOPMENT

 

DESIGN for  Engagement

03 DESIGN FOR ENGAGEMENT-1

DESIGN FOR ENGAGEMENT: CAPTIVATE YOUR AUDIENCE WITH EASE

Engage by Design: Master the Science of Seamlessly Captivating & Engaging your Audience

 

Course Overview

This immersive training, workshop and individual coaching equip participants with unique skills, tools, techniques and practical design elements to deliver learning and engage learners. Participants will be able to DESIGN to ENGAGE LEARNERS and DELIVER LEARNING to optimise outcomes for unparalleled learning experiences.

 

Learning Outcomes

1 Apply unique techniques and best practices to get better results from delivering effective and engaging learning.
2 Apply easy-to-master, practical design principles that engage and offer purpose-driven, result-oriented learning experiences.
3 Adopt appropriate technology platforms that bring better outcomes with minimum effort.
4 Deliver immersive learning experiences through creative ways that promote active engagement and experiential learning.

 

Target Audience:

> Anyone intending to deliver effective and engaging training, teaching or delivery

> Potential roles impacted by this training include but are not limited to, Speakers, Corporate Trainers, Trainers, Lectures, Teachers, Instructional Designers, etc

Course Pre-requisite:

  1. None
 Certification Requirements:

Successfully demonstrate your design and delivery (presentation) during Day 3. Each participant is also expected to provide constructive feedback to the presentations of other participants during Day 3.

Your trainer will let you know the type of assessment at the start of the training. The final assessment is designed to assess your application of design skills to engage learners.

Successfully demonstrate your design and delivery (presentation). You must meet the minimum requirements. Those who did not meet the minimum requirements will have to make due corrections failing which the certification may not be awarded. 

All examinees must have access to a reliable laptop or desktop computer equipped with a stable internet connection if this training cum coaching is conducted online. 

Submissions must be original and solely created by the participant. Any replication of others' work will result in disqualification

In cases where the assessment is administered remotely, candidates must keep their cameras turned on throughout the presentation of the assessmnet. This measure is to ensure visibility and adherence to exam conditions.

 Topics for this Course

  • Achieves Learning Outcome 1
  • Discover innovative methods to captivate and actively involve learners

  • Achieves Learning Outcome 1
  • Explore distinctive approaches to impart knowledge and skills in learning environments effectively

  • Achieves Learning Outcome 1
  • Learn practical techniques to deliver impactful delivery of sessions

  • Achieves Learning Outcome 2
  • Acquire design skills to create immersive and effective learning experiences that engage learners and deliver learning

  • Achieves Learning Outcome 3
  • Identify and leverage appropriate technology platforms to enhance and optimise learning

  • Achieves Learning Outcome 4
  • Adopt a one-of-a-kind design tool for scaffolding learning and engagement

  • Achieves Learning Outcomes 1, 2, 3, 4
  • Engage in a hands-on live assignment to apply and reinforce concepts and skills learned

  • Achieves Learning Outcomes 1, 2, 3, 4
  • Individual coaching and course corrections based on the outcome of the live assignment

 

INDUSTRIES IMPACTED BY THIS COURSE

  1. Software Development
  2. Information Technology 
  3. Product Development 
  4. Manufacturing 
  5. Financial Services 
  6. Healthcare 
  7. Consulting 
  8. Retail 
  9. Government 
  10. Non-Profit Organisations
  11. Marketing, Sales and Advertising 
  12. Education 
  13. Telecommunications 
  14. Construction
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Global Certification Partner

https://www.ccsdcouncil.org/courses/agile-consultancy-accredited-cources/

 

Credentials

 

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FEATURED IN FIVE (5) Plenary Sessions and ONE (1) Workshop at EduTech Asia, Singapore, for THREE (3) consecutive years ON Learning & Engagement